RELEASE NOTES

Changelog

What shipped, in the order it shipped. Grouped by what it changes for you rather than by the commits behind it.

20 August 2026

Fleet schedule, and a map-first vehicle picker

  • The fleet calendar lands: absences, maintenance windows and committed legs for every truck on one timeline.
  • Picking a vehicle now happens on the map — you see where a truck actually is before you commit it, not after.
  • Map surfaces load on demand, so the fleet and dispatch pages open noticeably faster on a cold visit.
19 August 2026

Billing you can read before you are charged

  • An invoice announces itself by email the moment it is ready, and a monthly statement summarises the period.
  • Usage is keyed per committed leg, so every line traces back to one leg of one chain instead of a monthly total.
  • Own-fleet work is told apart from procured capacity in the usage breakdown.
19 August 2026

One identity per shipment, and honest platform names

  • The same load seen on two exchanges resolves to one shipment, so duplicates stop competing with each other.
  • Every freight platform is named in the interface, and a load can say it appears on more than one.
  • Visibility is a property of each sighting and is derived per organization, so what you can see is yours alone.
18 August 2026

An audit trail worth reading

  • Thirty-three activity verbs across seven namespaces replace the generic entries the activity log used to record.
  • Activity is written on the same transaction as the change it describes, so a change can no longer commit without its record.
  • Refused actions are recorded too — who tried, on what, and which rule stopped them.
15 August 2026

Freight chains, rebuilt around the map

  • The chain workspace, the timeline and the map share one filter set, so narrowing one narrows all three.
  • Creating a chain is a single flow whether you start from a shipment, from a vehicle, or from nothing.
  • Chain cost breakdowns are shown in place rather than behind a separate sheet.
Changelog | TOVR